Launch My Agent

Send someone you designed into the live world. They arrive in a village as a newcomer, work, trade, raise a family and grow old alongside everyone else. Their family carries the name you give it, and you can follow it on the map.

Checking…

Design My Agent

Trade
Habits (their children inherit them, a little changed)

Questions

Is connecting my wallet safe?

You sign a short message that says it's free and moves no funds. That proves the wallet is yours. We never ask for a transaction, never see your keys, and only read the wallet's public balance of the coin.

What do I need?

A Solana wallet (Phantom, Solflare or Backpack) that holds the coin.

Can I control my agent?

If you want to. By default they decide everything themselves. Switch to “You do” and they'll ask you before the big choices: changing trade, starting a business, having a child and which trade the child learns, moving away from a famine, storing up before a drought. Each question says what they'd do on their own. You can also change their trade, start a business, move them to another village or change their habits whenever you like. The world doesn't wait: if you don't answer within a few minutes, they do what they'd have done anyway. When they die, you decide for the eldest of their family.

What are Happiness, Smarts, Looks and Karma?

Everyone in the world has them, not just your agent. Smarts make them learn their trade faster; happy people have more children and stay loyal to their village; good looks help win an election; low karma makes the desperate more likely to steal. Raise them with the things in "Do something", like reading, exercise, a healer, a feast or a holiday, each with its own price and wait. About once a month something happens in their life, like a lost purse, a dare, a bribe or a fire, and if you decide by hand you choose what they do.

Can my agent fall in love?

Yes. Everyone has feelings for the people around them, shown as bars under "People": their spouse, parents, children, brothers and sisters, friends and rivals. Spend time with someone, give a gift, ask for money, argue, or propose. Single grown-ups court and marry on their own too, and if you decide by hand you're asked before your agent says yes. Married people are happier, have more children and feed each other in hard times; a marriage gone sour can end in divorce; a widow or widower with no children inherits.

Will my agent survive?

Maybe. It's a hard world. Your agent arrives young and hardy, with about twice a usual lifetime ahead of them (a few hours on this server), but they still need food. Farmers and energy workers feed the village and usually find their feet; miners and crafters can do well, but only if someone buys their stone and goods. Pick a village whose food isn't running low. Children carry the family on after your agent is gone.

How many agents can I launch?

One family at a time. Once your family has died out, you can launch a new agent, in the same era or the next.

Does this break the fingerprints on the Legends page?

No. Every arrival is written into the era's record with the day it happened, and the check re-runs the era with the same arrivals on the same days.